Friday, July 18, 2008

Fire Up Your Colorful Inspiration Seminar 22 - 23 Juli

_______________________________________

22 July Creative Workshop at Digital Studio College
Fire Up Your Comic Creation Workshop by Chris Lie
Fire Up Your Animation Workshop
by Deswara 'Adez' Aulia

23 July Creative Seminar at Blitz, Megaplex Grand Indonesia
Fire Up Your Colorful Inspiration Seminar
Anuchai Secharunputong, Steven Read, Chris Lie, Andi S. Boediman

as part of 1001 Inspiration Design Festival

organized by
Digital Studio & Concept Magazine


_______________________________________

Lihat topik & info seminar di Slideshare
_______________________________________

Fire Up Your Comic Creation Workshop
Tuesday, 22 July 2008 (9 to 3 pm)
at Digital Studio College

  • CHRIS LIE (World-class comic artist)
    Chris Lie is worldwide reknown for for his works on GI-Joe comics. At present, Chris handles many multinational companies clients such as AXN, Cartoon Network Asia, Burger King, MTV Asia, THQ and many others.

Workshop Topic:
Storytelling and Comic Making Workshop
Learn to engage readers through the power of storytelling in visual language

Fire Up Your Animation Workshop
Tuesday, 22 July 2008 (9 to 3 pm)
at Digital Studio College
  • DESWARA AULIA (Senior Producer at Infinite Frameworks)
    Adezisa long time character animator turn into a senior producer thatb ring together a team of animators to create a fulls cene for film production. His credits include a few TV Commercials and Sing to the Dawn-the first 3d animated film in Indonesia.

Workshop Topic:
Breaking the Process of 3D Character Animation Production
Experience the working process of creating a real world scene for a 3d animation film production

_______________________________________

Fire Up Your Colorful Inspiration Seminar
Wednesay, 23 July 2008 (9 to 4 pm)
at Blitz Mega Plex Grand Indonesia


Seminar Speakers:

  • ANUCHAI SECHARUNPUTONG (World Best Commercial Photographer)
    Anuchai has been ranked as one of the best commercial photographer inthe world byArchive magazine. His photography has won Clio and his achievements are announced in 200 best Ad photographers Worldwide Book 2004-2007
    (www.luerzersarchive.com).
Seminar Topic:
The True Color of Creativity
The secret of color and composition that tells a story about my perception and the beauty of color with all the extra meanings behind it.

  • STEVEN READ (Former Cg Supervisor of box office animation movie "Happy Feet")
    Steven Read responsible as the CG supervisor of Sing to the Dawn. This US$5 million 3d animated film is a joint collaboration between Indonesia & Singapore. Steven also highly involved as technical advisor in the acclaimed animation movie such as Happy Feet and Brother's Grimm.
Seminar Topic:
The Making of Sing to the Dawn
Understand the complex process to create a 3D animated film.


  • ANDI S.BOEDIMAN (Indonesia's Creative Industry Evangelist)
    Andi sees himself as a creative evangelist.
    Hisworks has been published and showcased internationally and has won prestigious awards such as Western Art Director Club and International Designers Networks. The Founder of the successful Digital Studio Creative Education.
Seminar Topic:
The Power of Color in Visual Design
Find the tips and techniques to control color that affect our emotion


  • CHRIS LIE (World-class comic artist)
    Chris Lie is worldwide reknown for for his works on GI-Joe comics. At present, Chris handles many multinational companies clients such as AXN, Cartoon Network Asia, Burger King, MTV Asia, THQ and many others.

Seminar Topic:
Revolutions in Comics
Learn how comic visual vocabulary has influence the language of film.

_______________________________________


Info & Invitation

021- 270 15 18 ( Elly /Denny)
or
021- 633 0950 (Digital Studio Cideng)
021-458 41018 (Digital Studio Kelapa Gading)

college@digitalstudio.co.id
www.1001inspiration.com

Workshop Invitation (+bonus seminar invitation) 900.000 IDR

Seminar Invitation 500.000 IDR

Thursday, July 17, 2008

Terobosan Kreativitas Anak Bangsa menembus pasar Internasional

Saksikan kreasi anak bangsa yang sudah dan akan menembus pasar Global.

Mengulang sukses even yang sama tahun lalu, 1001 Inspiration Design Festival kembali digelar. Lebih menarik dan inovatif, baik dari segi penyajian maupun materi acara. Event ini menggelar karya-karya inovatif para designer muda berbakat di bidang grafis, seni patung animasi dan multimedia.

Acara ini terselenggara berkat kolaborasi 2 institusi, Digital Studio–Creative Education dan Majalah Concept.

Acara ini terdiri atas beberapa acara utama yaitu:
  1. 1001 Indie Smile Exhibition,
  2. 1001 Portfolio of Digital Studio
  3. Launching Komik ALiA
  4. Creative Seminar 'Fire Up Your Inspiration'
  5. Creative Workshop

1. INDIE SMILE COMPETITION
Sebuah pameran hasil kompetisi mendesain karakter bertemakan Senyum Indonesia, menggunakan media karakter bernama `Peyo' – karakter bergaya urban yang unik dan menggemaskan. Kompetisi ini merupakan kelanjutan dari kompetisi Desain 1001 Cover Majalah Concept tahun lalu yang fenomenal. Saksikan karakter2 politisi, barong, astronot, dan mahluk2 lucu lainnya memeragakan senyum Indonesia.

2. 1001 Portfolio of Digital Studio
Dengan jumlah porfolio sebanyak 1001, karya-karya desain, animasi, film, multimedia dan advertising. Alumni siswa Digital Studio mewarnai industri kreatif tak hanya di negeri ini, namun juga sudah menembus pasar global dan direkrut oleh perusahaan lokal internasional seperti Infinite Frameworks Studios, SOAP Magazine & b'girl! Magazine.

3. Launching Komik AliA (19 Juli 2008 pk18.00)
AliA adalah komik 100% karya Anak Bangsa. Komik ini adalah hasil kolaborasi dari insan komik Indonesia dan Concept, penerbit independen yang memiliki mimpi yang sama untuk menciptakan komik Indonesia yang berkualitas dan yang dapat menjadi tuan rumah di negeri sendiri. Komik hasil keroyokan insan komik nasional ini mengusung tema Ratu Adil. Untuk keterangan lebih lanjut klik www.conceptcomic.com

4. CREATIVE SEMINAR (Blitz Megaplex Grand Indonesia, 23 Juli 2008)
Warna selalu menjadi sebuah sumber inspirasi bagi terciptanya sebuah mahakarya, dan merupakan unsur yang menentukan keindahannya. Komposisi warna dan efeknya terhadap sebuah mahakarya ini akan dituangkan dalam sebuah seminar bertajuk "Fire-up Your Colorful Inspiration" yang akan dibawakan oleh para pembicara ternama seperti Anuchai Secharunputong (World Best Commercial Photographer), Steven Read (mantan CG supervisor Happy Feet, Brothers Grimm dan Sing to The Dawn), Chris Lie (World Class Comic Artist) dan Andi S. Boediman (Creative Industry Evangelist).

Chris Lie akan mendiskusikan masalah "Revolution In Comics", Anuchai berbicara tentang "The True Color of Creativity", sedangkan Andi akan menjelaskan tentang "The Power of Color in Visual Design", sementara Steven Read akan bercerita mengenai "The Making of Sing To The Dawn (sebuah karya film animasi kolaborasi antara Singapura dan Indonesia)

5. CREATIVE WORKSHOP (Digital Studio College, 22 Juli 2008)
Workshop satu hari di bidang komik dan animasi yang menampilkan pakar kreatif kelas dunia Chris Lie (World Class Comic Artist) dan Deswara Aulia (Senior Producer di Infinite Frameworks).

Untuk keterangan lebih lanjut, silahkan menghubungi:
Digital Studio College
Jl. Sultan Hasanuddin 57, Kebayoran Baru, Jakarta
Tel. 021 2701518
www.digitalstudio.co.id
contact: Denny Nugraha (0859 591 96657)

dan
Concept Magazine
Komplek Timah no.15, Jl Gatot Subroto, Tebet, Jakarta
Tel. 021 8317118
www.conceptmagz.com
contact: Benny Capella (0818 198 148)

Thursday, July 10, 2008

Kiprah Ratu Animasi Indonesia

Dunia animasi belakangan makin marak saja. Tengoklah toko-toko buku yang makin rajin mendisplai komik-komik animasi, ataupun tayangan televisi yang menghadirkan film-film jenis ini–kebanyakan hasil karya animasi luar negeri. Namun, harus diakui, dunia animasi di Tanah Air belum berkembang menjadi sebuah industri, berbeda dari kondisi di Jepang, Korea atau Malaysia. Padahal, banyak orang meyakini, dari segi kualitas, karya para animator lokal tak kalah bagus dibandingkan karya animator asing.

Keyakinan seperti itu setidaknya dipegang oleh Peni Cameron, yang kemudian rela berjibaku mengembangkan pasar animasi lokal. “Sejak kecil saya menyukai film animasi,” kata penggemar film animasi Mulan ini.

Kecintaan wanita kelahiran Surabaya, 13 September 1966, ini pada dunia animasi direalisasi dengan mendirikan PT Adianimas Cipta pada 1996. Maklum, saat itu pasar animasi mulai menggeliat, ditandai oleh bermunculannya perusahaan-perusahaan pembuat animasi. Salah satunya, Asiana Wang, yang sempat mempekerjakan lebih dari 300 animator. Sayangnya, eksistensi perusahaan animasi yang dirintisnya itu tidak berlangsung lama. Seiring dengan badai krismon, pada penghujung 1998 Adianimas pun mesti gulung tikar.

Toh, semangat lulusan Arsitektur Institut Teknologi Indonesia ini tidak surut. Bersama 12 koleganya yang memiliki minat sama terhadap dunia animasi, Peni membentuk Asosiasi Industri Animasi & Konten Indonesia pada 2004. Peni duduk sebagai sekretaris jenderal. Agenda kerja dan kegiatan pun dirumuskan. Namun, dalam perjalanannya, tidak semudah yang dibayangkan. “Kami baru sadar, organisasi ini tidak bisa bergerak karena tidak punya dana. Industrinya kan belum tumbuh,” Peni menjelaskan.

Pada Juni 2006 Peni membentuk PT Citra Andra Media (CAM), dengan positioning sebagai inkubator industri konten. Fungsinya adalah mengemas, memasarkan, serta menjual produk animasi dan konten. CAM juga akan mengadakan pendidikan dan pelatihan buat para animator. “Idealisme kami, CAM bisa berperan serta dalam pengembangan dan penggerakan roda industri dan pendidikan animasi di Indonesia,” ujar Peni bersemangat. �”animator, rumah-rumah produksi, dan lembaga pendidikan animasi untuk memasarkan hasil karya animasi dan kontennya dengan kemasan yang memiliki daya saing kuat,” imbuh Hanitianto Joedo, Direktur Pengelola CAM.

Rencananya, CAM akan menggelar festival animasi terbesar di Indonesia. Namun, karena terkendala dana, Peni memutar haluan dengan menggelar road show di 12 kota, yakni di Medan, Padang, Jakarta, Bandung, Yogyakarta, Surabaya, Denpasar, Banjarmasin, Balikpapan, Manado, Makassar dan Jayapura. Tujuannya, memperkenalkan dunia animasi dan peluang pengembangannya.

Dari kegiatan tersebut, ibu tiga anak yang gemar nonton dan traveling ini mengaku bisa bekerja sama dengan berbagai lembaga dan korporasi. Antara lain, Kementerian Negara Riset dan Teknologi, sejumlah sekolah menengah kejuruan, kalangan perusahaan (Telkom, Nokia, Bank Mandiri, dan sebagainya), serta sejumlah stasiun TV lokal. Dengan SMK 5 Yogyakarta, SMK 14 Bandung dan SMK Malang, misalnya, CAM bekerja sama menyelenggarakan mata ajaran animasi dan konten.

Tak cukup di situ, Peni juga menggelar berbagai event. Di antaranya, CAM Award, Indonesia Creative Idol, serta aktivitas pemasaran ke kalangan korporat dan media. Tak ketinggalan, CAM pun mengikuti berbagai pameran animasi di luar negeri.

Rupanya, upaya Sekretaris Komisi Badan Pertimbangan Film Nasional ini berbuah hasil. Dengan didukung 15 karyawan, kini CAM telah menjadi inkubator bagi para animator dan studio animasi. Saat ini ada lima lembaga animasi yang bersedia mengikat kerja sama dengan CAM, antara lain Kojo Animal Bandung, SMK 5 dan KDEPP Malang. Bahkan, dengan KDEPP telah dibuat kontrak hingga 195 episode, dengan pembagian keuntungan 60 (untuk CAM) : 40. Menurut Peni, masih banyak studio animasi yang bisa diajak bergabung. Saat ini di Indonesia diperkirakan ada 100-150 studio animasi.

Untuk pemasarannya, CAM telah menggandeng 25 stasiun TV lokal–di Tanah Air, total ada 70 stasiun TV lokal. Beberapa judul film animasi yang dipasarkan CAM — misalnya Kuci, Lihat Animasiku dan Catatan Dian — sedang diputar di beberapa TV lokal. “Target kami, dalam satu hari ada satu film animasi yang disiarkan TV lokal,” Peni menandaskan. Untuk mencapai target tersebut, imbuh Joedo, dalam setahun CAM perlu menyediakan 32 serial, dengan durasi 24 menit (satu serial = 13 episode).

Sepak terjang Peni juga mendapat apresiasi dari pihak lain. Pada Oktober 2007, Departemen Komunikasi dan Informatika RI menganugerahkan penghargaan pada CAM dalam ajang Indonesia ICT Award 2007. Bahkan, CAM dipercaya mewakili Indonesia pada ajang serupa di tingkat Asia Pasifik. Menurut Joedo, CAM bisa berhasil memenangi penghargaan tersebut karena model bisnis yang ditawarkannya, yang disebut Animart. Dalam model bisnis ini, CAM berperan selaku mediator antara animator, studio animasi dan TV lokal. “Mereka yang membuat, kami yang mencarikan pasarnya,” ujar Peni, seraya mengaku akan bahagia bila industri animasi bisa berkembang pesat di Tanah Air.

(SWA, No. 08/XXIV/17-29 April 2008)
Zemanta Pixie

Wednesday, July 09, 2008

Govt pumps export potential of the 'creativity industries'

Source: Jakarta Post

Novia D.Rulistia , The Jakarta Post , Jakarta | Mon, 03/17/2008 12:38 AM | Business

If a variety of culture is considered the main determinant of national creative output, Indonesia would likely be one of the richest countries as home to no less than 300 ethnicities and 500 languages and dialects.

Whatever the case, figures on exports of local creative products have shown Indonesia still lags behind even regional competitors.

Possibly unnerved by Malaysia's ability to make the most of its comparatively limited cultural resources, which prompted the recent copyright claim fiasco over an allegedly Indonesian traditional song (used for promotions by Malaysia's Tourism Ministry late last year), the government has apparently emerged from a deep slumber and is boasting plans to prop up the local creative sector.

The plans, referred to as a road map, seems nothing short of ambitious, aiming to "guide the creative industries, encourage people to be more actively involved in creative industries and help drive the national economy," as Trade Minister Mari Elka Pangestu said at the Java Jazz music festival last week.

Creative industries are industries whose products originate from individual creative endeavors, skills and talents. Such fields have potential for wealth and job creation through the generation and exploitation of intellectual property.

There are 14 such industries formally recognized by the government: music and musical instruments, advertising, architecture, art and antiques, craft, design, fashion, film, video and photography, interactive games, performing arts, printing and publishing, computer services and software, and radio and television.

Indonesia's creative sector presently comprises around 2.5 million companies, 1.3 million of which are in fashion, 900,000 in craft, 200,000 in graphic design and some 25,000 in other areas, according to data from the Trade Ministry.

Over the 2002 to 2006 period, the creative sector contributed an average 6.3 percent of the national GDP, equivalent to around Rp 104.68 trillion, absorbing some 5.4 million workers and ranked fifth among the Indonesia's top export commodities.

Creative industry exports were worth an average Rp 70 trillion over the same period, with a peak in 2006 of Rp 81.5 trillion.

This year, the ministry predicts, creative exports would increase in line with national export growth targets, between 10 and 15 percent.

Of all Indonesia's creative industries, fashion goods contributed the most to the export figures, with annual growth of around 30 percent.

Many of Indonesia's fashion industry players were able to grow their businesses by relying on design power rather than capital might, as seen in the "distro" phenomenon.

Distro (short for distributor outlets) have been pioneered by creative professionals from Bandung, West Java.

Dendy Darman, a founder of one of the country's first established distros, 347, shared part of his story of starting the business from scratch.

347 was set up by a surfing community, interested in arts and product design, who pooled their ideas and built their first line of products using no more money than a college student's monthly allowance.

"Distros are usually established by communities and have grown big now, but we don't see other distros as rivals. Instead we compliment each other," Dendy said.

"By complimenting each other we can breed new creativity," he said.

The 13-year-old 347 now produces some 200 different t-shirt designs every month, and has 5 stores including two stores in Singapore and Australia, employing a total of 150 people.

There are estimated to be around 1,500 distros across Indonesia, managed by the young and creative, some of which have total revenues of up to US$ 100,000 a month.

Distro businesses are resilient because they dare to challenge ideas and can be flexible in managing their finances due to their small size, said Yudhi Soerjoatmodjo, a British Council project team leader for learning and creativity.

"Young entrepreneurs were willing to grow their businesses gradually, and tended not to risk more than they could afford to lose," Yudhi said.

Commenting on the government's creativity road map, industry players said the government needs to address numerous issues which have hampered growth, mainly in the lack of access to investment capital, weak entrepreneurship and limited networks for distribution.

"The extent of our creativity is often limited by shortages of funding," Indonesian Fashion Designers Association (APPMI) chairman Taruna K.Kusumayadi said.

Not just financial incentives were needed, Taruna said, but, most importantly, non-fiscal incentives like greater access for product distribution.

"Our creative fashion industry is already big, but to make it bigger there should be incentives from the government and deeper cooperation between bigger and smaller industry players," he said.

Indonesian Creative and Smart Foundation chairman Seto Mulyadi said the creative industries also suffered from a weak link in the country's education system.

"The education system has a very rigid curriculum that gives a very limited space for students to express their creativity," Seto said.

Without creativity, he said, "there would be no opportunities for work."

National export development body (BPEN) head Bachrul Chairi said the government would complete the road map in May.

"The road map will define existing opportunities and ways to tackle challenges in the industry, including the lack of awareness, to improve creativity in schools and accelerate domestic and export growth."

Other issues highlighted in the plan, as hinted by the Trade Minister, would include means to further integrate creative minds with developments in science and technology.

"Creativity is not only based in the arts, but can also be based on science and engineering," Mari said.

Tuesday, July 08, 2008

Creative industries a hit, but still need support

Source: Jakarta Post

The Jakarta Post , Jakarta | Sun, 06/08/2008 12:01 PM | Headlines

Skeptics who say Indonesia's animation can not compete in the international scene should meet "Hebring".

The animated character, Hebring's, rescue of an old woman from a runaway bus has been a hit with local and overseas visitors to the four-day Indonesian Cultural Product Exhibition at Jakarta Convention Center (ending Sunday).

In blue tights, red gloves, boots, a scarf and big H-sign on his chest (think of Superman without the red underwear on the outside), Hebring has helped bring support and potential business deals to its developer, Main Game Studio.

At least 20 potential investors, including a Japanese institution, have engaged so far in "advanced" talks with the company, said Andi Martin of Studio.

Hebring -- which means 'great' in Sundanese -- is a new player in the exhibition which aims to promote Indonesia's creative industries.

"Last year, we had 17 categories ranging from craft to batik designers. This year, there are 38 with new categories including animation, painting, graphic design and multimedia," exhibition committee member Fauzi Azis said on Saturday.

The new exhibitors had garnered an "unprecedented" amount of interest from local and foreign investors, said Fauzi who is also the Industry Ministry director-general of small and medium enterprises.

"Which just goes to show the massive potential for this industry."

As of Saturday, the event has had roughly 20,000 visitors while facilitating total transactions worth as much as Rp 9 billion (around US$960,00) from retail sales and contract deals.

Last year's event facilitated more than Rp 16 billion in sales and contract deals and received around 27,000 visitors.

"This year, we expect to receive 30,000 visitors, and if the exhibition can stimulate transactions worth around Rp 20 billion, this would already be a wonderful achievement," Fauzi said.

However, he said, the industry still needs a lot of government support, such as tax breaks and copyright law education.

"Take the painting industry. Indonesian painters prefer to auction their paintings in Singapore. Why? Because Singapore charges 7 percent in auction taxes, while our government charges 21 percent. How are we supposed to compete?"

"Another problem is copyright laws. We need more education to protect software copyright and other intellectual property because that is the main complaint I keep receiving from our friends in the creative industry," Fauzi said. (anw)

Monday, July 07, 2008

Bandung: The world in the city

Source: Jakarta Post

Roy Voragen , Bandung | Sat, 06/28/2008 11:54 AM | Opinion

Globalization is not something abstract; it is concrete. Globalization is not out there, but here, and now. While the consequences of globalization are obviously uneven, this does not mean that globalization leaves people powerless. Fatalism can become a self-fulfilling prophecy: The feeling of powerlessness can block action and end in a lack of power.

Members of the creative industry in Bandung do not let globalization rock their lives. They translate bits and pieces of world views into their own lives. This is a complex, dynamic and ongoing process that is done in piecemeal fashion.

In esthetics, this is called appropriation: borrowing, copying, faking, reproducing, distorting and presenting things as one's own. It not only goes this against the cult of authentic originality, the artist as a genius and individual authorship in the West, it also goes against legal-political concepts in the form of copyright and intellectual property rights.

This is a two-way process. A multinational company that does not adapt to the local situation will have difficulty surviving. MTV is an excellent example. In 2003, the Bandung band Mocca had a hit, "Me and My Boyfriend" from the album My Diary, and the video was often aired on MTV Indonesia.

Artist Gustaff Iskandar, who is a graduate of the art school at the Bandung Institute of Technology (ITB), directed the award-winning video. He created a visual story of the history of Bandung by referring to global art and pop culture. Bandung-based Fast Forward Records produced the album.

These days recording an album or making a music video is so much easier through the introduction of new technologies and software (often pirated). MTV VJs often wear apparel designed by Bandung "indie" companies, making these designs more popular outside Bandung.

Bandung has dozens of institutes of higher education; the city is therefore attractive to youth from all over the archipelago. Upon graduation many of these youngsters move to Jakarta where salaries are significantly higher. Jakarta functions as a brain drain.

However, many graduates pursue a career in Bandung. I already mentioned Gustaff H. Iskandar. With R.E. Hartanto and T. Ismail Reza, two other ITB graduates, he founded the Bandung Center for New Media Arts (BCfNMA) in 2001. This center was founded to foster a dialogue between the arts and the outside world (the world of technology and also urban design, among others).

In 2003, BCfNMA merged with Tobucil (Toko Buku Kecil, or "small bookstore"), cofounded in 2001 by Tarlen Handayani, to form the Common Room Network Foundation.

Common Room functions as a platform for local communities in Bandung, with the adagio that artists should be able to make a living with their creativity. Common Room also cooperates with international organizations.

In 2005, for example, it organized in cooperation with the Asia Europe Foundation the third Asia-Europe art camp on artist initiative spaces and new media arts.

In 2007, Hartanto, Reza and Handayani (and Tobucil) left Common Room. Tobucil organizes for courses for the general public on journalism, feminism, philosophy and other subjects. Tobucil also participates in the literacy movement.

Another important part of the Bandung creative industry is the emergence of the "distro" (distribution outlet) in the mid-1990s when imported designs became too expensive in the midst of Indonesia's economic crisis.

These distros are inspired by surfing, skateboarding and music. Sometimes called indie, i.e. independent and alternative, they no longer operate on a small scale. They make good profits; people from Jakarta make good use of the Cipularang toll road (which opened in May 2005) to come down to Bandung to shop for the latest fashions.

The Bandung creative community succeeds in appropriating the impacts of globalization without Westernization. The creative community has also learned, over the years and through repeated trial and error, how to combine creativity with entrepreneurship.

The creative communities in Bandung are hubs that form a node in a wider -- global -- network from Singapore to Sydney, Manchester to Amsterdam, Beijing to Helsinki. Does this community, though, succeed in bridging the wider Bandung society? They live and work within a sea of millions to whom to build social bridges.

State institutions have a role to play, but the state has lost legitimacy after decades of authoritarianism and corruption. Is a bottom-up politics that includes the grassroots feasible and sustainable?

How can we solve collective -- and thus global -- problems? Can we in the 21st century reform politics in the form of networks of coproduction between state institutions and civil society organizations? It would raise important questions of authority, transparency and accountability. Seeing the making of policy as a network of coproduction might be a way to hide the power struggle over meanings.

The writer teaches philosophy at Parahyangan Catholic University in Bandung. His weblog can be accessed at fatumbrutum.blogspot.com

Saturday, July 05, 2008

Fire Up Your Colorful Inspiration Seminar 22-23 Juli 2008

_______________________________________

22 July Creative Workshop at Digital Studio College
Fire Up Your Comic Creation Workshop by Chris Lie
Fire Up Your Animation Workshop
by Deswara 'Adez' Aulia

23 July Creative Seminar at Blitz, Megaplex Grand Indonesia
Fire Up Your Colorful Inspiration Seminar
Anuchai Secharunputong, Steven Read, Chris Lie, Andi S. Boediman

as part of 1001 Inspiration Design Festival

organized by
Digital Studio & Concept Magazine

_______________________________________

Lihat topik & info seminar & workshop di Slideshare






_______________________________________

Fire Up Your Comic Creation Workshop
Tuesday, 22 July 2008 (9 to 3 pm)
at Digital Studio College

  • CHRIS LIE (World-class comic artist)
    Chris Lie is worldwide reknown for for his works on GI-Joe comics. At present, Chris handles many multinational companies clients such as AXN, Cartoon Network Asia, Burger King, MTV Asia, THQ and many others.

Workshop Topic:
Storytelling and Comic Making Workshop
Learn to engage readers through the power of storytelling in visual language

BLOGGER_PHOTO_ID_5218050295309792002BLOGGER_PHOTO_ID_5218050303021527890
Komik GI Joe, menampilkan karakter tentara Amerika


Fire Up Your Animation Workshop
Tuesday, 22 July 2008 (9 to 3 pm)
at Digital Studio College
  • DESWARA AULIA (Senior Producer at Infinite Frameworks)
    Adezisa long time character animator turn into a senior producer thatb ring together a team of animators to create a fulls cene for film production. His credits include a few TV Commercials and Sing to the Dawn-the first 3d animated film in Indonesia.

Workshop Topic:
Breaking the Process of 3D Character Animation Production
Experience the working process of creating a real world scene for a 3d animation film production

BLOGGER_PHOTO_ID_5218585004731018770
Poster Sing to The Dawn

_______________________________________

Fire Up Your Colorful Inspiration Seminar
Wednesay, 23 July 2008 (9 to 4 pm)
at Blitz Mega Plex Grand Indonesia


Seminar Speakers:

  • ANUCHAI SECHARUNPUTONG (World Best Commercial Photographer)
    Anuchai has been ranked as one of the best commercial photographer inthe world byArchive magazine. His photography has won Clio and his achievements are announced in 200 best Ad photographers Worldwide Book 2004-2007
    (www.luerzersarchive.com).
Seminar Topic:
The True Color of Creativity
The secret of color and composition that tells a story about my perception and the beauty of color with all the extra meanings behind it.

BLOGGER_PHOTO_ID_5217854510194504146
CANNES 2007 AWARD WINNER Mul-T-Lock

BLOGGER_PHOTO_ID_5217854517031110418
CANNES 2007 LIONS WINNER Tesco Superstore
  • STEVEN READ (Former Cg Supervisor of box office animation movie "Happy Feet")
    Steven Read responsible as the CG supervisor of Sing to the Dawn. This US$5 million 3d animated film is a joint collaboration between Indonesia & Singapore. Steven also highly involved as technical advisor in the acclaimed animation movie such as Happy Feet and Brother's Grimm.
Seminar Topic:
The Making of Sing to the Dawn
Understand the complex process to create a 3D animated film.



  • ANDI S.BOEDIMAN (Indonesia's Creative Industry Evangelist)
    Andi sees himself as a creative evangelist.
    Hisworks has been published and showcased internationally and has won prestigious awards such as Western Art Director Club and International Designers Networks. The Founder of the successful Digital Studio Creative Education.
Seminar Topic:
The Power of Color in Visual Design
Find the tips and techniques to control color that affect our emotion


  • CHRIS LIE (World-class comic artist)
    Chris Lie is worldwide reknown for for his works on GI-Joe comics. At present, Chris handles many multinational companies clients such as AXN, Cartoon Network Asia, Burger King, MTV Asia, THQ and many others.

Seminar Topic:
Revolutions in Comics
Learn how comic visual vocabulary has influence the language of film.

BLOGGER_PHOTO_ID_5218050302685909314
Drafted, komik politik

_______________________________________


Info & Invitation

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Govt to shield creative industry with copyrights

Source: Jakarta Post

Novia D. Rulistia , The Jakarta Post , Jakarta | Thu, 06/05/2008 10:12 AM | Business

The government plans to provide a framework for the protection of copyrights and financial assistance to help encourage creative businesses, a minister Wednesday said.

Trade Minister Mari Elka Pangestu said the framework would form part of industry's development blueprints.

"With the protection of copyrights and provision of financial assistance for small and medium businesses, we expect to be able to nurture the industry," she said, without elaborating.

The included creative industries comprise some 14 areas; music and musical instruments, advertising, architecture, handicrafts and art festivals, antiques, design, fashion, film, video and photography, interactive games, performing arts, printing and publishing, computer services and software and radio and television.

A lack of effort by the government in developing the industry and protecting copyrights has discouraged many companies from engaging in the sector.

Analysts have regularly said Indonesia's creative industry is lagging far behind other developing countries in Asia, with China estimated to be 18 years ahead in the sector.

By providing concrete facilities, including hefty tax exemptions and discounts and sufficient business infrastructure, China has already managed to attract global giant software firms, while also stimulating the emergence of local creative firms.

China's Hangzhou city, for example, established in 1990 the Hangzhou Hi-Tech Industry Development Zone, which now houses research and development centers for Microsoft, Intel, Nokia Siemens Networks and Samsung.

Software designers and engineers are also exempted from income tax to encourage them to engage in the industry, despite the fact that China is the world's biggest copyright violator.

Mari, however, remained upbeat Indonesia would achieve the target of 11 percent contribution to the country's gross domestic product (GDP) by 2025, as stated in the blueprint.

"Between 2009 and 2015, our efforts will be to strengthen the basic creative economy, while the acceleration (of that process) will occur between 2015 and 2025," she said without mentioning any methods.

Mari said during the acceleration period, the industry would contribute 9 to 11 percent to the GDP and account for 12 to 13 percent of the country's total exports.

According to the Central Statistics Agency, between 2002 and 2006, the creative industry contributed an average 6.3 percent to the national GDP, or equivalent to Rp 104.68 trillion.

The industry absorbs some 5.4 million workers and ranks fifth among Indonesia's top export commodities.

Friday, July 04, 2008

Govt looks to creative industries as source of competitiveness

Source: Jakarta Post
Thu, 04/10/2008 11:25 PM | Headlines

The government is now drafting a roadmap to help develop creative industries in the country that cover 14 sectors, including musics, art, craft, design, fashion, film and software. To get a better a picture of the government's plan for these industries, The Jakarta Post's Riyadi Suparno and Novia D. Rulistia interviewed Trade Minister Mari Pangestu, the leading figure behind the government's initiative to develop the creative industries.

Why has the government suddenly moved to help creative industries?

First of all, it's not suddenly. The President has always emphasized how important Indonesia's creativity is, and we started out in the context of handicrafts. Then we held exhibitions, and tried to make exhibitions more attractive, and included more sectors which, in the end, we realized were the components of the creative economy, such as film and animation.

Indonesia has a lot to offer in terms of creativity. For example, we began to see a lot of things happening in the film industry, and also in the music industry in the last two years.

We've been trying to get creative people, and you see what they're doing, and we try to help bring a theme here: "local in value but contemporary in spirit".

Take batik, for example. With the usual batik clothing, it's not really exciting to wear it. As soon as young designers enter the picture, though, you see now many of them are wearing batik in many styles with affordable prices. So this is what I mean; Indonesia is very creative.

We have identified three potential services exports. The first group is IT-based, like media and game animation. The second is design, architecture and engineering. Third is professional skilled labor.

But we must start with the domestic market so we are competitive, and we have a big domestic market. When we are competitive in the domestic market, then we can start exporting.

Can you explain the roadmap the government is currently drafting?

We have four parts in it. The first part is the study of the creative economy, in which we try to take a picture of the 14 sectors.

The second and third parts deal with blueprints to develop the creative economy, and creating specific blueprints for each of the 14 sectors. And the fourth part mandates that each department (ministry) should come up with its own action plan to implement the roadmap.

The ministry of trade's task is to coordinate the process, and we hope it will be ready by the end of the year. But for the implementation it will take longer. The first phase is 2008-2016 and the second is 2016-2025. We call the first phase "Strengthening the foundation and pillars of the creative economy".

We also try to develop creative human capital for every industry. We need creative communities. But it's not just the government that should do it, but also with the private sector and stakeholders and academics, as they are the pillars.

Where is the government's help needed most?

The focus in all our discussion groups is intellectual property rights, the protection of their ideas, their innovations. It always comes up in every discussion.

The other one is competition between each other or between them and foreign products. But that's actually where the theme of "local in value but contemporary in spirit" becomes very important.

They may apprehend competition from foreign players as they have technology, resources, financing and stronger positions. If that's the issue, the role of the government will be to facilitate, to strengthen the government-private partnership to strengthen the areas that make them less competitive with foreign competitors.

In terms of ideas and creativity, probably we are much stronger, but the issue is how we make sure we can nurture it so they can have technology and resources and not be too dependent.

Some of these creative industries are growing fast simply because there is no intervention from the government. How would you make sure the government's entrance into creative industry would not be counterproductive?

The government's role is to facilitate, not try to hinder the development of the growing sectors. We try to understand what they need to grow better.

We have a lot of creative communities. They are geographically concentrated at the moment in Yogyakarta, Bali and Bandung; these are the three centers.

They have creative communities, and they don't want government intervention. They're very allergic. "What is the government doing? We are quite happy without the government's interference."

We're not trying to interfere; we're trying to facilitate. For my ministry, my role to facilitate is to give them accessibility to the market so they have the demand to grow their business and to help them promote it.

Do you have any example of a government's helpful intervention in creative industries?

In Korea, for example, they promoted their film industry. Ten years ago or so, before Korean soap operas and films took off, the government created a capital fund to help young filmmakers. They also have a quota for cinema of both local and foreign films.

What sectors would you develop the most?

Handicrafts for sure; it's already big. Fashion, IT-based, animation and musical instruments. But we should go beyond that. Don't look at it by sectors; having creative human capital in our country is already the source of our competitiveness.

Friday, June 27, 2008

Umbrella Dress

Source: Theel.com

This dress uses 20 umbrella pelts collected from the gutters of Berkeley and New York, largely by Anadamayi. Anandamayi also made the rosettes on the bodice (from the little bits on top of the umbrellas).

Aye, these garments are truly made of umbrellas. Except for the lining of both bodice and skirt, the ensemble is 100% reused Umbrella skin. The goal behind the Umbrella Project is, as you might guess, to reuse the umbrellas that people casually toss aside when they (the umbrellas) fail structurally. Next up is a raincoat for Anadamayi --we're thinking with an Inverness cape.

Thursday, June 26, 2008

Anime-Artist-Designed Ship

Himiko

asahi.com: “Himiko” - a water bus designed by manga and anime artist Leiji Matsumoto - will start operations on the Sumida river at the end of March.

Yamato.jpeg

Matsumoto is known for the manga “Galaxy Express 999″ and the TV series “Space Battleship Yamato”. Some web pages also credit him with directing my childhood favorite “Captain Future” (images), but I don’t think that is accurate.

“Himiko” is going to operate between Asakusa and Odaiba, so I will be able to see her from my apartment. 33.3m long, she features a “space ship motif” and a “silver-metallic, streamlined” hull. A Flash presentation can be found on the home page of Tokyo Cruise Ship CO., LTD.

Sunday, June 22, 2008

Siapa Mau Gabung Industri Kreatif?

Source: Dataworks

Kendala keruwetan perizinan (red tape malfeasance) serta perilaku korup di jajaran birokrasi bisa menghambat tumbuhnya iklim kreatif yang kondusif. Ada pajak di bawah tangan segala, berarti kan tidak masuk negara.

PENUH energi dan gairah mengeksplorasi ide, kalangan muda berkarya dan berani terjun berbisnis meski awalnya hanya ”modal dengkul”. Disadari atau tidak, komunitas kreatif ini turut menjadi penggerak industri kreatif, yang kini ramai dibicarakan. Sebuah industri yang tidak lagi semata bermodal uang, tanah, atau hal-hal material, namun lebih berbasis pengetahuan atau intelektual.

Ingin desain ”tidak pasaran” dan jenuh dengan peniruan merek luar negeri di pasar lokal, Marcel, mahasiswa DKV Universitas Kristen Maranatha (UKM) 2004, terdorong memproduksi kaus bikinan sendiri. Itu dimulainya tahun 1999, ketika masih duduk di bangku kelas III SMP.

”Daripada cuma pesan satu kaus, waktu itu langsung bikin dua lusin saja, supaya jatuhnya lebih murah, terus dijualin ke teman-teman. Eh, keterusan sampai sekarang,” ungkap Marcel pada Kampus. Ia mengisahkan awal mula clothing line Oro, sampai akhirnya memiliki distro sendiri di bilangan Jalan Trunojoyo, Kota Bandung.

Hal serupa banyak menghiasi cerita para pionir ”perdistroan” di Kota Bandung. Sebab, alasan ekonomi--tidak mampu beli kaus idaman yang mahal-- sampai penunjang lifestyle, keisengan membuat sendiri produk yang digemari, ternyata potensial jika dikembangkan lebih jauh.

Uniknya, keterbatasan modal dan fasilitas yang ada malah menjadi motivasi untuk lebih baik. Sampai kini akhirnya clothing line dan distro mewabah gila-gilaan ke seluruh penjuru kota. Seiring ramainya merek pakaian lokal indie, semakin subur pula tumbuhnya musik indie, media indie, dsb., yang saling menunjang satu sama lain. Komunitas kreatif ini boleh dibilang terpengaruh budaya urban, di mana globalisasi informasi deras memasuki keseharian mereka, dari mulai fashion, musik, sampai olah raga ekstrem.

Perkembangan teknologi informasi yang pesat dalam dekade '90-an, juga menjadi faktor penting menggeliatnya industri kreatif. Dulu, profesi web designer mungkin tidak dikenal. Kini, segala profesi dari perluasan di internet menjadi pilihan banyak orang. Hadary Mallafi, mahasiswa STT Telkom 2004, bersama beberapa temannya, termasuk yang tertarik pada peluang berkreasi di internet. Mereka menjual layanan web design sampai migrasi ke Linux (www.kitaklik.com). ”Jadi, kita bukan pengguna internet saja, tapi bisa tambah-tambah penghasilan,” kata Hadary.

Orientasi bukan hanya jadi pekerja, tetapi ingin mempekerjakan, rupanya cukup kental di kalangan muda ini. Itu pula yang diniatkan Dennan Mujtahid, ketika mendirikan agensi iklan lokal One Communication, awal tahun 2007. Profesionalitas pekerja kreatif sebatas rambut gondrong atau gaya ”nyentrik” sudah cerita kuno, sebab banyak tantangan untuk survive di dunia nyata. Lulusan Periklanan Fikom Unpad 2003 ini pun melewati rupa-rupa proses pembelajaran, dari accounting, ditipu orang, penyusunan short term dan long term, sampai berhubungan dengan birokrasi.

Yang terakhir ini sekaligus jadi kritiknya, sebab kendala keruwetan perizinan (red tape malfeasance) serta perilaku korup di jajaran birokrasi bisa menghambat tumbuhnya iklim kreatif yang kondusif. ”Ada pajak di bawah tangan segala, berarti kan tidak masuk negara. Kita mah sebenarnya cuma perlu transparansi, segitu ya segitu,” kata Dennan.

Di luar soal hambatan yang ada, masih banyak potensi-potensi kreatif dari kalangan muda ini yang belum terkuak. Sementara yang sudah berjalan, baik berkiprah di Bandung, di luar Bandung, hingga di luar negeri, terus berdenyut dan mengalirkan pendapatan bagi pajak dan retribusi kota, langsung ataupun tidak langsung.

**

SOAL industri kreatif, beberapa penulis turut menuangkan pemikiran mereka. Sebut saja, Alvin Toffler dalam bukunya The Future Shock (1970). Ia memperkenalkan gelombang peradaban manusia (era pertanian, industrialisasi, dan informasi), dan istilah era pengetahuan sebagai era keempat (perpanjangan era informasi). Selain itu, ada juga John Howkins dengan bukunya The Creative Economy (2001), serta Richard Florida dengan bukunya The Rise of the Creative Class (2002). Inti bahasan dari para penggagas ekonomi kreatif itu adalah munculnya kelas baru dalam perekonomian, yaitu kelas kreatif. Kelas kreatif yang banyak diisi kalangan muda ini, ternyata berkorelasi positif menjadi penggerak ekonomi kreatif.

Wacana industri kreatif sendiri mulai mengemuka di tingkat global dalam beberapa tahun terakhir, ketika negara-negara seperti Inggris mulai mencari sumber perekonomian baru, yakni dari sektor kreatif. Pasalnya, sektor industri lainnya, seperti manufaktur, dsb., kurang bisa diharapkan lagi. Sektor-sektor industri yang melulu menggantungkan pada sumber daya alam memang harus menerima kenyataan, suatu saat sumber itu akan habis. Kini saatnya menyambut era knowledge-based economy, dengan ciri ilmu pengetahuan sebagai kunci dalam proses produksi. Bukan lagi tanah atau pabrik sebagai aset ekonomi paling berharga seperti di masa lampau.

Inggris termasuk negara yang gencar mem-booming-kan wacana industri kreatif ini. Pemerintah Inggris menetapkan 13 sektor usaha yang tergolong sebagai industri kreatif, yakni periklanan, kesenian dan barang antik, kerajinan tangan, desain, tata busana, film dan video, perangkat lunak hiburan interaktif, musik, seni pertunjukan, penerbitan, jasa komputer, televisi, dan radio.

Pertanyaan yang muncul, adakah industri yang tidak kreatif, mengingat pada dasarnya kreativitas adalah kemampuan krusial yang dibutuhkan tiap bidang industri? Menurut Gustaff Hariman Iskandar, pengelola komunitas kreatif Common Room, Kota Bandung, memang ada yang overlapping dalam kategorisasi itu, seperti desain fashion (tata busana). Namun, yang jelas pemerintah Inggris telah memberanikan diri membuat pemilahan itu dan serius mengembangkannya. Indonesia pun perlu melakukan hal sama, tanpa harus terjebak dalam pemikiran biner (binary), mana yang kreatif dan tidak. ”Mungkin saja di Indonesia belum tentu potensi kreatifnya seperti pemilahan itu. Kita harus cari potensi kita sebenarnya apa, itu perlu riset mendalam,” ucap Gustaff, yang juga mendapat International Young Design Entrepreneur of the Year Award (IYDEY) 2007, dari British Council.

Omong-omong riset, berikut ini temuan tentatif studi kontribusi ekonomi kreatif Indonesia , dari IDP (Indonesia Design Power) Departemen Perdagangan RI bekerja sama dengan Tim Ekonomi Kreatif SBM ITB. Pertama, nilai tambah industri kreatif Indonesia tahun 2006 sebesar Rp 86,917 triliun. Kedua, industri kreatif Indonesia menyumbangkan sekitar 4,71% dari PDB Indonesia pada tahun 2006, sudah berada di atas sektor listrik, gas, dan air bersih.

Ketiga, laju pertumbuhan industri kreatif Indonesia tahun 2006 sebesar 7,28% per tahun (angka ini lebih tinggi dari pertumbuhan ekonomi Indonesia 5,14%). Keempat, penyerapan tenaga kerja tahun 2006 sebesar 4,48 juta orang dengan persentase terhadap total tenaga kerja adalah 4,71%. Kelima, produktivitas tenaga kerja tahun 2006 Rp 19,38 juta per orang. Terakhir, empat sektor industri kreatif teratas adalah, periklanan, desain fashion, kerajinan, dan arsitektur.

Dari titik itu terlihat bahwa kreativitas telah menjadi kekuatan pertumbuhan ekonomi. Riset-riset masih terus dibutuhkan agar temuan kondisi riil di lapangan bisa terpetakan. Kolaborasi pemerintah dengan dunia kampus juga diperlukan. Seperti yang juga tengah dilakukan oleh Center for Innovation, Enterpreneurship & Leadership (CIEL) SBM ITB bekerja sama dengan Deperindag Provinsi Jawa Barat, untuk merancang blue print pengembangan industri kreatif di Jawa Barat. ”Targetnya tahun ini bisa selesai,” ucap Direktur CIEL, Dwi Larso.

Berkaca pada pengalaman negara-negara maju dalam mengembangkan industri kreatif, yang amat diperlukan adalah dukungan sikap dari pemerintah terhadap industri itu. Pemerintah akhir-akhir ini memang terlihat rajin menyuarakan pentingnya industri kreatif sebagai salah satu upaya keluar dari krisis ekonomi berkepanjangan. Gustaff berpendapat bahwa inisiatif itu dapat diartikan sebagai angin segar. Meski, wujud konkret kebijakannya masih ditunggu, misalnya, penghargaan, insentif, perizinan, dan prasarana, yang akan menghasilkan iklim industri kreatif itu.

Menurut Tarlen Handayani, pengelola komunitas kreatif Tobucil & Klabs, Kota Bandung, pemerintah kerap masih melihat sektor primadona saja. Cara pandangnya masih parsial, dan belum melihat keberkaitan antarsektor secara keseluruhan. Di sisi lain, jika industri kreatif dipandang penting bagi Indonesia--seperti halnya pemproyeksian Kota Bandung sebagai prototipe ”kota kreatif”, menurut Tarlen, harusnya pemerintah kota bisa mendukung dengan menyediakan infrastruktur lebih baik untuk terus menumbuhkembangkan komunitas kreatif itu. ”Bukan hanya gedung pertunjukan, galeri, dsb., tetapi juga penataan wilayah seperti lahan parkir atau bagaimana agar kemacetan bisa dikurangi sebab itu membuat tidak produktif,” kata Tarlen, yang tengah menyusun riset tentang industri kreatif ini.

Demi menumbuhkan iklim kreatif yang kondusif, menurut Tarlen, ada hal yang amat dibutuhkan, yaitu toleransi. Orang bisa lebih terangsang kreativitasnya dalam lingkungan di mana perbedaan bukan hal yang tabu untuk dirayakan. ”Saat orang-orang bisa mengapresiasi keragaman berpikir, keragaman inovasi, dsb., itu akan jadi lahan subur kreativitas,” kata Tarlen. ***

(Bandung, 25 Oktober 2007, Pikiran Rakyat, dewi irma, kampus_pr@yahoo.com).

Social Media in Plain English

Saturday, June 21, 2008

Bandung Jadi - Pilot Project

Source: Dataworks

Bandung ditunjuk sebagai pilot project kota kreatif se-Asia Timur dan Asia Tenggara dalam program pengembangan industri krestif yang akan mendapat bantuan dari Inggris. Inggris menyediakan dana bantuan sebesar 6 juta poundsterling (sekitar Rp 108 miliar), untuk mendukung pengembangan industri kreatif di berbagai Negara berkembang.
“Alokasi dana tersebut akan disalurkan selama empat tahun ke depan. Namun semuanya bergantung kepada ajuan program yang dibuat. Bisa saja, jika tak ada proposal yang memenuhi syarat, tak ada bantuan yang disalurkan, “ ujar Duta Besar Inggris untuk Indonesia., HE Charles Humfrey CMG, usai acara symposium “Strategic Dialogue in South East Asia Developing Creative Industries” di Hotel Novotel Bandung, Senin (29/10).
Menurut dia, bantuan yang akan diberikan berupa kerja sama riset, kolaborasi program pertukaran, dan pengiriman siswa ke inggris. Untuk bisa mendapat bantuan tersebut, harus ada kerja sama antara perguruan tinggi, pelaku industri kreatif, dan pemerintah dalam mengembangkan industri kreatif.

“Kita tidak memberikan bantuan langsung ke kalangan industri kreatif. Tapi lebih kepada hal-hal yang bisa mendukung perkembangan industri kreatif seperti penelitian dan penyediaan SDM yang berkualitas baik. Pelaku industri kreatif sendiri, kita anggap mampu untuk jalan sendiri,” kata Charles.
Menyinggung peran industri kreatif, Charles mengatakan dari catatan Bank Dunia, 50% konsumsi masyarakat dunia dipasok dari industri kreatif. Tahun 2005 industri manufaktur yang terkait kreativitas, memberi kontribusi 33% bagi pendapatan dunia, atau enam kali lipat lebih besar dibandingkan kontribusi minyak dan gas.

Kontribusi
Di Indonesia, 13 sektor industri kreatif seperti fashion, piranti lunak, film, kerajinan, hingga riset, memberi kontribusi 4,75% terhadap PDB. Tingkat kontribusinya diperkirakan akan bertambah besar, mengingat pertumbuhan industri tersebut rata-rata mencapai 7,3% setiap tahunnya.
“Inggris merupakan pelopor konsep industri kreatif dunia. Dan sekarang industri ini menjadi sektor ekonomi kedua terbesar di Inggris setelah bisnis perbankan. Kontribusinya mencapai 121,6 milyar poundsterling terhadap PDB Inggris, dan menyerap 2 juta tenaga kerja setiap tahunnya,” katanya.
Sementara itu, Director British Council di Indonesia, Mike Hardy, mengatakan, Kota Bandung memiliki potensi yang besar, untuk mengembangkan industri kreatif. Apalagi Industri tersebut sudah tumbuh di Bandung sejak 10 tahun yang lalu. Sebagai kota ke-4 terbesar di Indonesia dengan 2,5 juta penduduknya, saat ini Bandung sudah memiliki 400 outlet industri kreatif.
“Di Bandung, umumnya bergerak di bidang fashion, desain, dan musik. Yang paling menggembirakan, semuanya ini dikelola oleh orang muda berusia 15-25 tahun. Secara total industri kreatif di Kota Bandung ini menyerap 344.244 tenaga kerja, dan memberikan kontribusi 11% untuk ekonomi lokal,” kata Mike.

Menyinggung pengembangan industri kreatif, Mike mengatakan, British Council memiliki program hingga tahun 2010 nanti. Fokusnya pada arsitektur, desain, film, musik, kriya, dan wirausaha kreatif.
“Projek rintisan untuk ini sudah dilakukan tahun 1997 di Jakarta, untuk pemetaan bisnis penerbitan, promosi, dan pengemasan. Selanjutnya kami akan melakukan pemetaan industri kreatif di Bandung dan Jawa Barat,” katanya.

(Bandung, 30 Oktober 2007, Pikiran Rakyat).

Podcasting in Plain English

Friday, June 20, 2008

Award untuk Pionir Industri Kreatif

Source: Dataworks

Kepala Dinas Perindustrian dan Perdagangan Jabar Agus Gustiar mengatakan penghargaan ini sebagai wujud apresiasi terhadap kinerja mereka yang merintis munculnya industri kreatif dari awal. "Industri kreatif kini berkembang menjadi kekuatan ekonomi yang mampu membantu penyerapan tenaga kerja di Jabar, khususnya Bandung," ujarnya, pekan lalu.

Kelima penerima penghargaan yang disrerahkan tanggal 10 Agustus 2007 adalah :

Prof Thabrani dan kalangan akademisi yang berjasa memelopori kehadiran clothing.
Marianus Widodo pemilik merek C-59 yang menjadi pionir usaha clothing.
Rachman Ibrahim sebagai pimpinan Dataworks Indonesia, perusahaan pengembang software khusus yang dipakai hampir seluruh clothing dan distro se-Indonesia. Berbagai software dan aplikasi berbasis internet dibuat untuk membantu industri kreatif berkembang dengan manajemen teratur.
Didit Aditya sebagai pimpinan Fast Forward Record, label rekaman yang khusus berkonsentrasi pada band indie mendapat penghargaan sebagai Trendsetter. Label ini berhasil menetaskan band indie terkenal seperti Mocca dan the Sigit.
Ben Wirawan, pemilik merek Maha Nagari juga mendapat penghargaan dalam kategori desain produk prospektif.

Penghargaan diberikan oleh Gubernur Jabar Danny Setiawan dalam pembukaan KICKFEST, sebuah festival untuk industri kreatif yang dimotori oleh komunitas clothing (KICK).

Direktur Maha Nagari Ben Wirawan mengatakan sebagai penerima penghargaan pihaknya tidak menyangka akan tingginya apresiasi masyarakat Indonesia, khususnya Kota Bandung terhadap produk kreatif yang berbasis seni dan budaya. "produk kami sangat menonjolkan nilai seni dan budaya Sunda mulai dari sejarah masa lampau hingga fanatisme masa kini terhadap tim sepakbolanya, Persib," ujarnya. Menurut dia, penghargaan ini sebagai sebuah bentuk dukungan yang baik dari pemerintah. Apalagi industri ini awalnya dari komunitas dan hobi.

Hak Paten -- Ben menambahkan kehadiran merek Maha Nagari sendiri berawal dari sulitnya mencari produk oleh-oleh khas Bandung yang bisa digunakan untuk jangka waktu lama.
Menurut dia, produk makanan olahan rentan rusak baik kemasannya maupun isinya jika dibawa ke luar kota atau luar negeri. "Dorongan berbagai pihak seperti media juga membantu pertumbuhan usaha kreatif menjadi sebuah industri seperti sekarang ini," ujarnya. Dia menjelaskan pemilik merek produk industri kreatif sebaiknya mulai memperhatikan Hak Atas Kekayaan Intelektual (HAKI) untuk desain produknya. Setiap merek perlu mendapat perlindungan hukum melalui hak paten dan HAKI, apalagi produk kreatif kini rentan terhadapp pembajakan. 'Tidak sedikit desain produk clothing dibajak oleh industri yang lebih besar ataupun industri rumah tangga," tuturnya.

Koordinator Bussines Development KICK Diki Invictus mengatakan KICK akan membantu pengurusan legalitas clothing secara kolektif dari sisi legalitas merek melalui hak paten dan HAKI, serta legalisasi ruang usaha. "Selama ini banyak pengusaha clothing yang memulai dari hobi sehingga belum memikirkan pentingnya aspek perlindungan hukum,"ujarnya.

Sumber: Dinas Perindustrian dan Perdagangan Jawa Barat

Informasi lengkap tentang event KICKFEST dapat dilihat di halaman kick.or.id

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