Friday, November 18, 2011
TEDxHouston - Brené Brown
Dr. Brené Brown is a researcher professor at the University of Houston, Graduate College of Social Work, where she has spent the past ten years studying a concept that she calls Wholeheartedness, posing the questions: How do we engage in our lives from a place of authenticity and worthiness? How do we cultivate the courage, compassion, and connection that we need to embrace our imperfections and to recognize that we are enough -- that we are worthy of love, belonging and joy? Brené is the author of I Thought It Was Just Me (but it isn't): Telling the Truth About Perfectionism, Inadequacy, and Power (2007) and the forthcoming books, The Gifts of Imperfection (2010) and Wholehearted: Spiritual Adventures in Falling Apart, Growing Up, and Finding Joy ( 2011).
Thursday, September 18, 2008
Benjamin Zander: Classical music with shining eyes
Since 1979, Benjamin Zander has been the conductor of the Boston Philharmonic. He is known around the world as both a guest conductor and a speaker on leadership -- and he's been known to do both in a single performance. He uses music to help people open their minds and create joyful harmonies that bring out the best in themselves and their colleagues.
His provocative ideas about leadership are rooted in a partnership with Rosamund Stone Zander, with whom he co-wrote The Art of Possibility.
"Arguably the most accessible communicator about classical music since Leonard Bernstein, Zander moves audiences with his unbridled passion and enthusiasm."
Sue Fox, London Sunday Times
Wednesday, September 17, 2008
Theo Jansen: The art of creating creatures
Dutch artist Theo Jansen has been working for 16 years to create sculptures that move on their own in eerily lifelike ways. Each generation of his "Strandbeests" is subject to the forces of evolution, with successful forms moving forward into new designs. Jansen's vision and long-term commitment to his wooden menagerie is as fascinating to observe as the beasts themselves.
His newest creatures walk without assistance on the beaches of Holland, powered by wind, captured by gossamer wings that flap and pump air into old lemonade bottles that in turn power the creatures' many plastic spindly legs. The walking sculptures look alive as they move, each leg articulating in such a way that the body is steady and level. They even incorporate primitive logic gates that are used to reverse the machine’s direction if it senses dangerous water or loose sand where it might get stuck.
"A self-styled god, Jansen is evolving an entirely new line of animals: immense multi-legged walking critters designed to roam the Dutch coastline, feeding on gusts of wind."
Wired News
Monday, August 18, 2008
Siegfried Woldhek: The true face of Leonardo Da Vinci?
Siegfried Woldhek knows faces -- he's drawn more than 1,100 of them. Using sophisticated image analysis and his own skills as an artist, he's come up with a fascinating discovery about Leonardo Da Vinci.
The work of illustrator Siegfried Woldhek is a familiar sight in the European press. His witty pen and sharp eye for faces helps him capture political and literary figures in his home country, the Netherlands, and around the world (he estimates he's drawn 1,100 faces). He's also an accomplished illustrator of nature, and was the longtime CEO of the Dutch branch of the World Wildlife Fund.
Woldhek is the founder of nabuur.com, "the global neighbor network." On nabuur.com, villages in developing communities can connect with volunteers and resources online throughout the world -- sort of a Match.com that pairs communities with the people who'd like to get involved.
Friday, August 15, 2008
Anand Agarawala: BumpTop desktop is a beautiful mess
Anand Agarawala is the creator of BumpTop, an irresistible new desktop interface with a satisfyingly three-dimensional physicality and a fresh approach to interactivity.
Interface designer, software developer, inventor, and nerdcore hip-hopper Anand Agarawala brings a welcome sense of expressiveness to the dusty desktop interface. His BumpTop software applies a 3D metaphor and rough-and-tumble interactivity that delights anyone who sees it in action.
In addition to its raw play-with-me fun, BumpTop is also an inspiring example of unconventional thinking. The BumpTop world is a physical space, where traditional point-and-click movement is replaced with a more literal "push and pull" approach, and the icons each possess a weight that reflects their relative importance. Meanwhile, commands are executed via a novel set of pen/stylus shortcuts that go well beyond the limited click-and-drag way of doing things.
Even if you're not quite ready to trade your olde tyme desktop for the BumpTop experience, the interface's unexpected approach to problem-solving is sure to bump-start your thinking in new and unusual directions.
"A radical new concept for the computer desktop."
David Pogue's blog
Thursday, August 14, 2008
Stephen Lawler: Look! Up in the sky! It's Virtual Earth!
Stephen Lawler and the Virtual Earth team have created an addictively interactive 3D world that is poised to reinvent our view of advertising, gaming, weather/traffic reporting, instant messaging and more.
Microsoft's Stephen Lawler offers a tour of Virtual Earth that not only reveals the power and potential of the software itself, but also gives a global glimpse of the new virtual frontier of digital globes, the 3D Web and the metaverse.
Lawler also explores the enormous effort it takes to create the fluid blending and shifting between the multiple views and resolutions of Virtual Earth. From the satellites and airplanes that gather photo data for a top-down view to the ground vehicles and headgear-wearing pedestrians who canvas the ground for an eye-level perspective -- all of it represents a monumental effort of logistics and mechanics.
"The cool bird's-eye views were enough of a draw in the previous version, but the 3D is downright addictive. This probably would be enough to please most people even without the local search, maps, and wealth of extra features."
PC Magazine
Wednesday, August 13, 2008
Hans Rosling: New insights on poverty and life around the world
As a doctor and researcher, Hans Rosling identified a new paralytic disease induced by hunger in rural Africa. Now the global health professor is looking at the bigger picture, increasing our understanding of social and economic development with the remarkable trend-revealing software he created.
Even the most worldly and well-traveled among us will have their perspectives shifted by Hans Rosling. A professor of global health at Sweden’s Karolinska Institute, his current work focuses on dispelling common myths about the so-called developing world, which (he points out) is no longer worlds away from the west. In fact, most of the third world is on the same trajectory toward health and prosperity, and many countries are moving twice as fast as the west did.
What sets Rosling apart isn’t just his apt observations of broad social and economic trends, but the stunning way he presents them. Guaranteed: You’ve never seen data presented like this. By any logic, a presentation that tracks global health and poverty trends should be, in a word: boring. But in Rosling’s hands, data sings. Trends come to life. And the big picture — usually hazy at best — snaps into sharp focus.
Rosling’s presentations are grounded in solid statistics (often drawn from United Nations data), illustrated by the visualization software he developed. The animations transform development statistics into moving bubbles and flowing curves that make global trends clear, intuitive and even playful. During his legendary presentations, Rosling takes this one step farther, narrating the animations with a sportscaster’s flair.
Rosling developed the breakthrough software behind his visualizations through his nonprofit Gapminder, founded with his son and daughter-in-law. The free software — which can be loaded with any data — was purchased by Google in March 2007. (Rosling met the Google founders at TED.)
Rosling began his wide-ranging career as a physician, spending many years in rural Africa tracking a rare paralytic disease (which he named konzo) and discovering its cause: hunger and badly processed cassava. He co-founded Médecins sans Frontièrs (Doctors without Borders) Sweden, wrote a textbook on global health, and as a professor at the Karolinska Institut in Stockholm initiated key international research collaborations. He’s also personally argued with many heads of state, including Fidel Castro.
As if all this weren’t enough, the irrepressible Rosling is also an accomplished sword-swallower — a skill he demonstrated at TED2007.
"Rosling believes that making information more accessible has the potential to change the quality of the information itself."
Business Week Online
Sunday, August 03, 2008
Jonathan Harris: The Web's secret stories
Brooklyn-based artist Jonathan Harris' work celebrates the world's diversity even as it illustrates the universal concerns of its occupants. His computer programs scour the Internet for unfiltered content, which his beautiful interfaces then organize to create coherence from the chaos.
His projects are both intensely personal (the "We Feel Fine" project, made with Sep Kanvar, which scans the world's blogs to collect snapshots of the writers' feelings) and entirely global (the new "Universe," which turns current events into constellations of words). But their effect is the same -- to show off a world that resonates with shared emotions, concerns, problems, triumphs and troubles.
"Jonathan Harris [is] a New York artist and storyteller working primarily on the Internet. His work involves the exploration and understanding of humans, on a global scale, through the artifacts they leave behind on the Web."
Edge.org
Monday, July 28, 2008
Will Wright: Games that make worlds
Will Wright invented a genre of computer game that involves neither winning nor shooting, yet has generated colossal hits. Among them: SimCity (which earned its publisher $230 million), The Sims, and the forthcoming Spore.
A technical virtuoso with boundless imagination, Will Wright has created a style of computer gaming unlike any that came before, emphasizing learning more than losing, invention more than sport. With his hit game SimCity, he spurred players to make predictions, take risks, and sometimes fail miserably, as they built their own virtual urban worlds. With his follow-up hit, The Sims, he encouraged the same creativity toward building a household, all the while preserving the addictive fun of ordinary video games. His next game, Spore, which he previewed at TED2007, evolves an entire universe from a single-celled creature.
Wright’s genius is for presenting vital abstract principles -- like evolution, differences of scale, and environmental dynamics -- through a highly personalized, humorous kind of play. Users invest themselves passionately in characters they create (with Wright’s mind-boggling CG tools), and then watch them encounter fundamentals of life and nature.
If it all sounds suspiciously educational, well, it just might be. Wright has created not just an irresistible form of entertainment, but an ingenious, original pedagogy. His latest game, Spore, is set for release Sept. 7, 2008.
See more video of Will Wright, from the 2007 New Yorker Conference >>
"Will Wright -- a legend among gamers, the nerd’s nerd, undisputed king of the simulation."
New Statesman
Monday, July 14, 2008
Sunday, July 13, 2008
Saturday, July 12, 2008
Thursday, May 29, 2008
David Kelley: The future of design is human-centered
David Kelley is a designer -- of products, details, environments, his own industry-leading workplace, and now a groundbreaking design school at Stanford.
Kelley was working (unhappily) as an electrical engineer when he heard about Stanford's cross-disciplinary Joint Program in Design, which merged engineering and art. What he learned there -- debate, openness to new approaches, a desire to solve fundamental problems with design -- he has maintained in his professional life as a designer.
In 1978, he co-founded a design firm that ultimately became IDEO, now renowned worldwide for its innovative, user-centered approach to design. IDEO works with a range of clients -- from fast food conglomerates to high tech startups, hospitals to universities -- building everything from a life-saving portable defibrillator to the defining details at the groundbreaking Prada shop in Manhattan (IDEO designed those famous see-through dressing rooms). Based in Palo Alto, Calif., IDEO has grown to seven offices and 400+ employees worldwide.
Now chairman of IDEO, Kelley has also been teaching design at Stanford for more than 25 years. He's now leading the university's brand-new d.school -- an interdisciplinary institute for educating innovative designers and thinkers.
"Kelley has become a poster child for innovation in America for two reasons: His engineering firm serves as the brains behind many of today's most innovative products, and IDEO (Greek for idea) has been a trendsetter in modern-day corporate management."
Virtual Advisor (www.va-interactive.co)
Dean Kamen: Rolling along, helping students and the third world
Dean Kamen is an innovator, but not just of things. He hopes to revolutionize attitudes, quality of life, awareness. While an undergraduate, he developed the first portable infusion device, which delivers drug treatments that once required round-the-clock hospital care. And, through his DEKA Research and Development, which he cofounded in 1982, he developed a portable dialysis machine, a vascular stent, and the iBOT -- a motorized wheelchair that climbs stairs (Stephen Colbert took one for a spin).
Yes, he's a college dropout, but he's a huge believer in education, and in 1989 established the nonprofit FIRST (For Inspiration and Recognition of Science and Technology) to inspire teenagers to pursue careers in science. FIRST sponsors lively annual competitions, where students form teams to create the best robot.
His focus now is on off-grid electricity and water purification for developing countries; another recent project, previewed at TED2007, is a prosthetic arm for maimed soldiers (read an update here). He's also working on a power source for the wonderful Think car. And, with more funding in the works, we haven't seen the last of the Segway.
"Lots of people talk and dream about changing the world. But inventor Dean Kamen is actually doing it."
CBS News
Friday, May 23, 2008
Ron Eglash: African Fractals
"Ethno-mathematician" Ron Eglash is the author of African Fractals, a book that examines the fractal patterns underpinning architecture, art and design in many parts of Africa. By looking at aerial-view photos -- and then following up with detailed research on the ground -- Eglash discovered that many African villages are purposely laid out to form perfect fractals, with self-similar shapes repeated in the rooms of the house, and the house itself, and the clusters of houses in the village, in mathematically predictable patterns.
As he puts it: "When Europeans first came to Africa, they considered the architecture very disorganized and thus primitive. It never occurred to them that the Africans might have been using a form of mathematics that they hadn't even discovered yet."
His other areas of study are equally fascinating, including research into African and Native American cybernetics, teaching kids math through culturally specific design tools (such as the Virtual Breakdancer applet, which explores rotation and sine functions), and race and ethnicity issues in science and technology. Eglash teaches in the Department of Science and Technology Studies at Rensselaer Polytechnic Institute in New York, and he recently co-edited the book Appropriating Technology, about how we reinvent consumer tech for our own uses.
"Next time you bump into one of those idiots who starts asking you questions like, 'where is the African Mozart, or where is the African Brunel?' -- implying that Africans do not think -- send them a copy of Ron Eglash’s study of fractals in African architecture and watch their heads explode."
mentalacrobatics.com
Wednesday, May 21, 2008
Starchitect on TED: Joshua Prince-Ramus
Architect Joshua Prince-Ramus takes the audience on dazzling, dizzying virtual tours of three recent projects, including the Seattle Central Library, Museum Plaza in Louisville and Dallas' Charles Wyly Theater. Adopting what he describes as a "hyper-rational" approach to architecture, Joshua Prince-Ramus explains how logic can act as the catalyst for extraordinary buildings. He previews an ambitious new theater in Dallas, a hyper-customizable performance space in which everything -- stage, seats, walls, ceiling -- can be altered on the fly. He concludes with an animation of the 1.1-million-square-foot Museum Plaza in Louisville, scheduled for completion in 2010. Source: Ted.com
Very inspiring design process and spectacular visualization! But personally, I didn't enjoy the design result.
Andi S. Boediman
Amy Smith: Simple designs that could save millions of childrens' lives
Mechanical engineer Amy Smith's approach to problem-solving in developing nations is refreshingly common-sense: Invent cheap, low-tech devices that use local resources, so communities can reproduce her efforts and ultimately help themselves. Smith, working with her students at MIT, has come up with several useful tools, including an incubator that stays warm without electricity, a simple grain mill, and a tool that converts farm waste into cleaner-burning charcoal.
The inventions have earned Smith three prestigious prizes: the B.F. Goodrich Collegiate Inventors Award, the MIT-Lemelson Prize, and a MacArthur "genius" grant. Her course, "Design for Developing Countries," is a pioneer in bringing humanitarian design into the curriculum of major institutions. Going forward, the former Peace Corps volunteer strives to do much more, bringing her inventiveness and boundless energy to bear on some of the world's most persistent problems.
"Smith has a stable of oldfangled technologies that she has reconfigured and applied to underdeveloped areas around the world. Her solutions sound like answers to problems that should have been solved a century ago. To Smith, that's the point."Wired News
Iqbal Quadir: The power of the mobile phone to end poverty
As a kid in rural Bangladesh in 1971, Iqbal Quadir had to walk half a day to another village to find the doctor -- who was not there. Twenty years later he felt the same frustration while working at a New York bank, using diskettes to share information during a computer network breakdown. His epiphany: In both cases, "connectivity is productivity." Had he been able to call the doctor, it would have saved him hours of walking for nothing.
Partnering with microcredit pioneer GrameenBank, in 1997 Quadir established GrameenPhone, a wireless operator now offering phone services to 80 million rural Bangladeshi. It's become the model for a bottom-up, tech-empowered approach to development. "Phones have a triple impact," Quadir says. "They provide business opportunities; connect the village to the world; and generate over time a culture of entrepreneurship, which is crucial for any economic development."
"GrameenPhone has increased the country’s GDP by a far greater amount than repeated infusions of foreign aid. "
The New Nation
Friday, May 02, 2008
Predicting the Trend through Information Visualization
You've never seen data presented like this. With the drama and urgency of a sportscaster, Hans Rosling debunks myths about the so-called "developing world" using extraordinary animation software developed by his Gapminder Foundation. The Trendalyzer software (recently acquired by Google) turns complex global trends into lively animations, making decades of data pop. Asian countries, as colorful bubbles, float across the grid -- toward better national health and wealth. Animated bell curves representing national income distribution squish and flatten. In Rosling's hands, global trends -- life expectancy, child mortality, poverty rates -- become clear, intuitive and even playful.
This reminds me the works done by Joshua Davis. He is using a generative system to create artwork through the decision of the programs he writes. One of the components of this system is how to color and paint the artwork. He also invites public to interact with his artwork.

See Joshua Davis works on Flickr
And see Diggs Lab, the labs provide a broader (and deeper) view of Digg. A lot of stuff gets submitted to Digg every day, so good things can sometimes fly right past the readers. Labs projects look beneath the surface of the Digg community's activities. They also released a public API for Digg so that anyone can turn Digg data into their own visualizations.




Through wisdom of crowds, any tag, information, data will be collected together. By modeling and comparing the data through space and time, it just a matter of time that someone will comes up with an interface and understanding to predict the trend.
Saturday, April 12, 2008
Tribute to James Nachtwey
my testimony. The events I have recorded should
not be forgotten and must not be repeated."
James Nachtwey
copyright: Andi S. Boediman. 1995
I saw James Nachtwey photos in Graphis magazines and truly inspired and admired his body of works. I created this illustration that tells James biography. This work has been awarded The Best Illustration in Academy of Art College, San Francisco in 1995 and has been included in IdN selected works. I used this artwork for the Photoshop book that I wrote back in 1995.
The video below is his talks at TED Conference. You can see his works and his wish for the world.
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